Jotunheim, according to the Norse mythology, is the mythical world where the creatures known as jötunn live ( sometimes they are described as giants, but that’s not all they are )
In AC : Valhalla we recreated this world, together with it’s capital – Utgard, and the large roots of the cosmic tree Yggdrasil surrounding the place and even disappearing in the sky .
Here I was responsible for the asset kit used to build the large rock Keeps that tower above the village, as well as other types of assets, such as large stone blocks ( to recreate the more ruined parts of the fortress) , the bark covering the roots of Yggdrasil, and some ornamented stone props.
The Keep was definitely a challenge, because it needed on one side clean modularity- carved flat wall parts, windows, doorways, and on the other it needed to mix & blend these pieces with a more rough and organic patches of solid rock that create a varied silhouette in the distance.
Contributors:
-the tileable textures were made by Tsvetelina Valkanova, our texture artist
- the procedural system for placing the bark pieces along the giant roots of Yggdrasil was developed by Georgi Hristov, one of our technical artists
-my Lead, Andrey Stefanov - he provided me with valuable ideas & feedback
- Martin Kamburov used the assets to create the level art in a lot of areas in the game world